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Theo Nogueira
Jul 16, 20198 min read
Audio Middleware: Why would I want it in my game?
A lot of indie developers wonder what is it, where does it come from and why do they need it as a part of their game? Lets understand it.
725 views
Theo Nogueira
Jul 31, 20188 min read
Gullfiskteorien: How I took my approach to scoring my first VR Film & the creator’s thoughts behind
When I was approached by the Sound Designer and Creator of the new VR film “Gullfiskteorien” (The Goldfish Theory), Thomas Pape, I was...
158 views
Theo Nogueira
Oct 29, 20172 min read
From Linear to Adaptive - A Deeper look into Elias Studio 3 MIDI Capabilities
Introduction After writing my previous article about my transition to Adaptive Music and how I fell in Love with Elias Studio, I decided...
108 views
Theo Nogueira
Oct 13, 201710 min read
From Linear to Adaptive - How a Film Composer Fell in Love with Adaptive Music
Introduction At the Game Developers Conference (GDC) in San Francisco, I was introduced to the adaptive music tool for game composers,...
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